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Elliott Hall

Creative Technologist, Writer, and Software Engineer

Recent Work


 
Molly the ghost in Digital Ghost Hunt accuses our villain

Virtual Production at the NFTS

I recently completed a Certificate in Virtual Production at the National Film and Television School.

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Projects


 
Molly the ghost in Digital Ghost Hunt accuses our villain

The Digital Ghost Hunt

 
A ground-breaking immersive Augmented Reality storytelling experience

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A view of the room is sad room at the London Design Biennale, with a laptop, plastic plant and smartlight

Room is Sad

 
Room is Sad is an immersive experience that uses AI, the Internet of Things (IoT), and Unreal Engine to tell the story of a smart room that isn’t feeling quite itself. It appeared at the 2023 London Design Biennale

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In the BridgeXR technical test, our security guard searches the lab for the hiding players

BridgeXR

 
BridgeXR uses real time engines, Digital Twins, and the Internet of Things (IoT) to create an immersive storyworld across physical and virtual space, crossing boundaries of geography and accessibility.

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Books


  • ‘The First Stone is a knockout’ – The Guardian

  • ‘Ingenious and witty’ – The Daily Telegraph

  • ‘Outstanding‘ – The Independent

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About Me


 
A portrait of Elliott Hall, taken during the Digital Ghost Hunt

I use words and technology to create worlds and tell stories. That means I wear a lot of hats: Creative Technologist, Writer, and Software Engineer.

In my Creative Technologist practice I make immersive family shows using a combination of AR, embedded systems and live performance. I play with Unreal, Unity, Raspberry Pis, Micro:Bits, Arduinos and anything else I can get my hands on. I use Java, Java/Typescript, and C++/C#.

I'm also a novelist, author of The Strange Trilogy, published by John Murray in the UK and Silvertail Books in the US.

As a Research Software Engineer(RSE) I'm a nose-to-tail developer from SQL db design at one end to JQuery UI at the other, with Java/Python(Django), Docker, and JAM in between. I collaborate with academic partners to build unusual, innovative websites as part of Humanities research.

Academic work


 

Selected publications

  • Elliott Hall. ‘The Digital Ghost Hunt: A New Approach to Coding Education Through Immersive Theatre.’ DH Mexico City, 2018.
  • James Smithies, Elliott Hall. ‘Misremembering Machines: A Creative Collaboration on Memory in AI-driven Storytelling.’ DH Utrecht, 2019.
  • Westling, C., Hall, E. and Krell, M., 2020. Reimagining heritage buildings as technological spaces. In: Griffin, H., ed. AMPS Proceedings Series 20.2. University of Kent, 282-288.
  • James Smithies, Sarah Atkinson, Elliott Hall. 'Applied Digital Humanities and the Creative Industries in the United Kingdom'. Digital Humanities Quarterly, Issue 16.2, 2022.

Selected Invited Talks

  • Tom Bowtell, Elliott Hall. ‘The Digital Ghost Hunt: AR and immersive theatre.’ Continue Annual Conference @ York Mediale, October 3, 2018.
  • Elliott Hall. ‘The Digital Ghost Hunt.’ UKRI US Immersive Mission to South by Southwest (SXSW), 2019.