Room is Sad
Room is Sad is an immersive experience that uses AI, the Internet of Things (IoT), and Unreal Engine 5 to tell the story of a smart room that isn’t feeling quite itself. It appeared at the 2023 London Design Biennale as part of King's College London's 'Seeking Connection' pavilion, where it talked to over a thousand people about its anxieties, dreams, and its feud with the desk (it knows what it did.) Room will be remounted a the Bush Arcade from November 2023 to January 2024.
A full description of the experience and how I made it (including generative AI Guest stars) is on the KDL blog
A new immersive experience in Unreal Engine, made in partnership with Kit Theatre to enable play between in-person and remote participants. Currently in the prototype stage, we are developing Bridge AR with a focus on accessibility for young audiences, drawing on KIT Theatre's earlier production A Robot Awakes with the Unicorn Theatre and Great Ormond Street Hospital (GOSH) as well as my earlier co-production with KIT, The Digital Ghost Hunt.
‘The First Stone is a knockout’ – The Guardian
‘Ingenious and witty’ – The Daily Telegraph
‘Outstanding‘ – The Independent
The Digital Ghost Hunt
A ground-breaking immersive Augmented Reality storytelling experience
I use words and technology to create worlds and tell stories. That means I wear a lot of hats: Creative Technologist, Writer, and Software Engineer.
In my Creative Technologist practice I make immersive family shows using a combination of AR, embedded systems and live performance. I play with Unreal, Unity, Raspberry Pis, Micro:Bits, Arduinos and anything else I can get my hands on. I use Java, Java/Typescript, and C++/C#.
I'm also a novelist, author of The Strange Trilogy, published by John Murray in the UK and Silvertail Books in the US.As a Research Software Engineer(RSE) I'm a nose-to-tail developer from SQL db design at one end to JQuery UI at the other, with Java/Python(Django), Docker, and JAM in between. I collaborate with academic partners to build unusual, innovative websites as part of Humanities research.
- Elliott Hall. ‘The Digital Ghost Hunt: A New Approach to Coding Education Through Immersive Theatre.’ DH Mexico City, 2018.
- James Smithies, Elliott Hall. ‘Misremembering Machines: A Creative Collaboration on Memory in AI-driven Storytelling.’ DH Utrecht, 2019.
- Westling, C., Hall, E. and Krell, M., 2020. Reimagining heritage buildings as technological spaces. In: Griffin, H., ed. AMPS Proceedings Series 20.2. University of Kent, 282-288.
- James Smithies, Sarah Atkinson, Elliott Hall. 'Applied Digital Humanities and the Creative Industries in the United Kingdom'. Digital Humanities Quarterly, Issue 16.2, 2022.
Selected Invited Talks
- Tom Bowtell, Elliott Hall. ‘The Digital Ghost Hunt: AR and immersive theatre.’ Continue Annual Conference @ York Mediale, October 3, 2018.
- Elliott Hall. ‘The Digital Ghost Hunt.’ UKRI US Immersive Mission to South by Southwest (SXSW), 2019.